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Gamigion

Gamigion

Gaming-Apps für Mobilgeräte

Mobile Gaming Lives Here.

Info

Gamigion.com is a Mobile Gaming Media & Jobs platform.

Website
https://xmrrwallet.com/cmx.pgamigion.com
Branche
Gaming-Apps für Mobilgeräte
Größe
2–10 Beschäftigte
Hauptsitz
Hamburg
Art
Privatunternehmen
Gegründet
2024

Orte

Beschäftigte von Gamigion

Updates

  • Gamigion hat dies direkt geteilt

    Profil von Aylin YAZICI anzeigen

    Publishing Manager @Joygame | Head of Content @Gamigion 🎮 | Women in Games Ambassador

    🚧 350+ Match-3 Obstacles, Organized & Searchable in Figma 🚧 This will save you hours!!!! I reverse-engineered 9 of Match-3 games and built a massive obstacle reference library aka wiki. 📦 350+ obstacle examples 🎥 Each one includes a YouTube link showing the level in action 🔤 Fully labeled and searchable—search “crate”, “chain”, “paint” and instantly see variations across games. 🧩 Games analyzed: Royal Match, Toon Blast, Toy Blast, Gardenscapes, Star Blast, Homescapes, Matching Mansion, Wildscapes, Fiona’s Farm It’s all neatly laid out in Figma. 💬 Connect & Comment “Match3” and I’ll DM you the link.

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    12.024 Follower:innen

    ⚡️ Killing Creative Fatigue: Sett.ai’s Bold New Model for UA https://xmrrwallet.com/cmx.plnkd.in/eZHFYa_6 ✅ Why creative fatigue is the #1 killer of mobile growth ✅ How Sett's agentic AI ships high-performing playables faster than ever ✅ The real threat to UA performance in 2025 ✅ Why “creative-first” ≠ opinion-first & More 👇🏻 Check out our convo with Jonathan Fishman, VP Marketing at Sett ⚡️

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  • Gamigion hat dies direkt geteilt

    Profil von Aylin YAZICI anzeigen

    Publishing Manager @Joygame | Head of Content @Gamigion 🎮 | Women in Games Ambassador

    𝐇𝐨𝐰 𝐓𝐨 𝐈𝐧𝐜𝐫𝐞𝐚𝐬𝐞 𝐄𝐧𝐠𝐚𝐠𝐞𝐦𝐞𝐧𝐭 𝐚𝐧𝐝 𝐌𝐨𝐧𝐞𝐭𝐢𝐳𝐚𝐭𝐢𝐨𝐧 𝐢𝐧 𝐈𝐝𝐥𝐞 𝐆𝐚𝐦𝐞𝐬 ⁉️ ⁣ ⁣ The top idle games this year aren’t just stacking systems or throwing monetization at players early.⁣ ⁣ They’re doing something 𝐬𝐦𝐚𝐫𝐭𝐞𝐫:⁣ They treat idle as a 𝐟𝐨𝐮𝐧𝐝𝐚𝐭𝐢𝐨𝐧, not a gimmick.⁣ ⁣ Then they layer on emotion, curiosity, and lasting value.⁣ ⁣ If you’re building in this space, ask yourself:⁣ 👉 Who’s the player I want to keep?⁣ 👉 What’s the one clean loop they’ll come back for?⁣ ⁣ ✅Make it visible.⁣ ✅Make it satisfying.⁣ ✅Make it just frustrating enough.⁣ ✅And never let them feel like they’ve seen it all.⁣ ⁣ Too many idle games still:⁣ 🚫 Front-load monetization⁣ 🚫 Confuse complexity with depth⁣ 🚫 Hide progression behind soft walls⁣ 🚫 Forget to teach players how to care⁣ ⁣ 𝐓𝐡𝐞𝐬𝐞 𝐚𝐫𝐞𝐧’𝐭 𝐦𝐢𝐧𝐨𝐫 𝐢𝐬𝐬𝐮𝐞𝐬. They’re why most idle games lose 80% of players by Day 2.⁣ ⁣ 🧠 I broke down 𝟔 𝐢𝐝𝐥𝐞 𝐡𝐢𝐭𝐬 in the charts right now:⁣ ↳ Lamar – Idle Vlogger / CrazyLabs⁣ ↳ Pizza Ready / Supercent⁣ ↳ My Perfect Hotel / SayGames⁣ ↳ Prison Life: Idle Game / Supercent⁣ ↳ Carnival Tycoon / @Wild Candle Spin LLC ↳ Capybara Go / Habby ⁣ What they’re doing right and what you can learn from them is in the full analysis.⁣ ⁣ Let’s raise the bar for idle. Datas from AppMagic ⚡️⁣ ⁣ 𝐑𝐞𝐚𝐝 𝐭𝐡𝐞 𝐟𝐮𝐥𝐥 𝐛𝐫𝐞𝐚𝐤𝐝𝐨𝐰𝐧 in Gamigion👇⁣ https://xmrrwallet.com/cmx.plnkd.in/di_xkNxm #gamedev #idlegames #gamedesign #mobilegames #retention #monetization

  • Unternehmensseite für Gamigion anzeigen

    12.024 Follower:innen

    🤟🏻 Mobile Gaming Jobs » July 20 ⚡️ » Top Picks 🕺 💻 Dev Senior Unity Developer - CrazyLabs 🇩🇪 Unity Multiplayer Developer - Voodoo 🇫🇷 Lead Multiplayer Game Developer - @Voodoo 🇪🇸 Full Stack Engineer - Sensor Tower 🇺🇸 🇬🇧 🇵🇱 🇹🇷 🇵🇹 Front-end Developer - @Sensor Tower 🇬🇧 🇵🇹 🇵🇱 Technical Account Manager - Liftoff Mobile 🇺🇸 Senior Software Engineer, Dash Team - @Liftoff Mobile 🇺🇸 Senior HTML5 Game Developer - SOFTGAMES 🇩🇪 Director of Engineering - Playrix  Lead Unity Software Engineer - @Playrix More » Gamigion.com/dev 🎨 Art Technical Artist - Voodoo 🇫🇷 🇳🇱 🇪🇸 Senior UI/UX Designer - @Voodoo 🇪🇸 Art Producer - All in Hole - Homa 🇬🇧 🇪🇸 🇳🇱 🇫🇷 Senior 3D Character Artist - Artifex Mundi 🇵🇱 Senior 3D Generalist - BoomBit 🇵🇱 Art Director - Playrix  Principal 2D Artist - @Playrix  Senior UI Artist - @Playrix  Senior/Lead 2D Artist - @Playrix More » Gamigion.com/art 📱 Product Product Manager - Voyager 🇹🇷 Game Designer - Tripledot Studios 🇻🇳 Game (product) Analyst - Gameloft 🇺🇦 Lead Core Game Designer - Nekki 🇨🇾 Product Owner (GameDev) - X-FLOW 🇨🇾 Senior Product Manager - OneSignal 🇺🇸 Senior Game Producer - SOFTGAMES 🇩🇪 More » Gamigion.com/product 🎯 Marketing UA Manager - CrazyLabs 🇩🇪 UA Team Lead - @CrazyLabs 🇩🇪 Ad Monetization Strategist - @CrazyLabs 🇩🇪 Senior UA Manager - ZeptoLab 🇵🇹 🇷🇸 🇹🇷 Senior UA Manager - X-FLOW 🇨🇾 Data Lead - Plummy Games 🇪🇪 Performance Coach - Xsolla 🇺🇸 Performance Strategist - Liftoff Mobile 🇬🇧 Senior Growth Consultant - @Phiture 🇺🇸 US Growth Lead - @Phiture 🇺🇸 Senior Growth Consultant - ASO & CRO - Phiture🇺🇸🇩🇪 Director of Marketing - RevenueCat 🇪🇸 🇺🇸 Marketing Manager - TyrAds  Manager, Performance Strategy - tvScientific 🇺🇸 More » Gamigion.com/marketing 💰 Business Account Executive - Unity 🇺🇸 BDM, Partner Network - Xsolla 🇦🇪 Sales Director - @Liftoff Mobile 🇨🇦 🇺🇸 Senior Account Manager - @Liftoff Mobile 🇧🇷 Enterprise Sales Director - RTB House 🇺🇸 Account Manager - @RTB House 🇵🇱 Associate Account Manager, ANZ - Branch 🇦🇺 Account Executive, Mid-Market - OneSignal 🇬🇧 Sales Account Manager - SplitMetrics 🇵🇹 🇪🇸 🇺🇦 🇵🇱 Lead Account Manager - tvScientific 🇺🇸 Account Manager - @tvScientific 🇺🇸 Senior Strategic Partnerships Manager - FastSpring 🇺🇸 Account Executive – NA & LATAM - @FastSpring 🇺🇸 Senior BDM- Gamelight 🇰🇷 🇯🇵 Senior Account Manager 🇵🇱 🇹🇷 🇺🇦 🇬🇧🇬🇪 More » Gamigion.com/business 📈 Data Data Scientist - @Sensor Tower 🇬🇧 🇵🇹 🇲🇽 Back End Engineer - @Sensor Tower  Demand Operations Analyst - @Verve 🇮🇳 Staff Software Engineer, Data Platform - @Liftoff Mobile 🇺🇸 Technical Business Analyst - @RTB House 🇵🇱 Data Engineer, US - @Branch 🇺🇸 Senior Sales Operations Analyst - @OneSignal 🇺🇸 Data Engineer - @RevX 🇮🇳 Data Analyst Scientist - @MAF 🇮🇹 More » Gamigion.com/data

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  • Unternehmensseite für Gamigion anzeigen

    12.024 Follower:innen

    ⚡️ 10 Publishing Tips for Web Devs Web game devs, take note, the browser is no longer the underdog. From Playgama’s IAP rollout to sneaky tips from CrazyGames and Poki, just unpacked 10 must-know publishing tips for HTML5 developers looking to break into the wide (and wild) world of web distribution. Highlights? Why 50MB is your new ceiling Where to find traffic outside of gaming sites How to keep your leaderboard climbing and your files tiny What the New York Times, WeChat & Discord all have in common Whether you're publishing to Telegram, hitting the Microsoft Start gauntlet, or wondering if IAPs are worth it, we’ve got the playbook. 🧩 Full Piece Here 👉🏻 https://xmrrwallet.com/cmx.plnkd.in/eww5uqHf

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    12.024 Follower:innen

    🕺🏻 REMOTE Game Jobs » July 12 ⚡️ 💻 Dev Senior Producer - Scopely 🇨🇦 🇺🇸 Unity Network Engineer 🇪🇸 Unity Game Dev - Joker Games 🇹🇷 Senior Unity Dev - CrazyLabs 🇮🇱 Unity Dev - Voodoo 🇫🇷 Senior C++ Dev - Gameloft 🇺🇦 Playable Ads Dev - Matchingham Games 🇹🇷 Advertising Engineer - Stillfront 🇩🇪 Unity Multiplayer Dev - Voodoo 🇪🇸 🇫🇷 Lead Multiplayer Game Dev 🇳🇱 Senior Game Dev 🇪🇸 More » Gamigion.com/dev 🎨 Art Art Director - Scopely 🇬🇧 🇪🇸 🇨🇦 Motion Graphic Designer - Joker Games 🇹🇷 UI/UX Designer - Plarium 🇺🇦 Animator - CrazyLabs 🇵🇱 🇩🇪 AI Artist - Kolibri Games 🇩🇪 Marketing Artist - Jagex 🇬🇧 Artist - Fusebox Games 🇬🇧 2D Game Artist - @Matchingham Games 🇹🇷 + 2D Animator 🇹🇷 UI/2D Artist - Tatem Games 🇺🇦 UI/UX Designer - @Voodoo 🇫🇷 Technical Artist 🇪🇸 Senior Game Artist 🇪🇸 📱 Product Product Manager - @Joker Games 🇹🇷 Product Manager - @Jam City 🇺🇸 Lead Product Manager - @Jam City 🇺🇸 Senior Producer - @Jam City 🇺🇸 Game Designer - @CrazyLabs 🇩🇪 🇮🇱 Producer - Hole.io - @Voodoo 🇪🇸 Senior Game Designer - @Gameloft 🇺🇦 Lead Game Designer - @PSV Game Studio 🇺🇦 Junior Game Designer - @Playrix  Head of Game Design - @Burny Games 🇺🇦 Lead Level Designer 🇺🇦 Game Designer, Content - @Scopely 🇺🇸 Senior Product Manager, Economy 🇺🇸 UX Designer 🇪🇸 Director, Slate Strategy 🇺🇸 🇨🇦 Head of Mobile 🇺🇸 Senior Producer 🇵🇹 🇬🇧 Senior Content Designer 🇺🇸 Senior Game Designer 🇬🇧 🇪🇸 🇵🇹 🇮🇱 🎯 Marketing Sr Manager, Performance Marketing - @Scopely 🇮🇱 Sr. Social Media Manager - @Scopely 🇮🇱 ASO Expert - @Joker Games 🇹🇷 Senior Growth Data Analyst - @CrazyLabs 🇩🇪 🇮🇱 Growth Analytics Team Leader - @CrazyLabs 🇩🇪 🇮🇱 UA Manager - @CrazyLabs 🇩🇪 UA Manager - X-FLOW 🇨🇾 UA Manager - Nordcurrent 🇵🇱 Marketing Analyst - Hyper Hippo Entertainment 🇨🇦 Marketing & PR Manager - RTB House 🇵🇱 Campaign Manager - MAF 🇮🇹 🇮🇳 UA Manager - Adapty.io 🇺🇸 Game Growth BD - Yodo1 Games 🇺🇸 Senior Marketing Manager - Bigabid 🇬🇧 Head of Performance Marketing - Eneba 🇪🇺 Junior UA Manager - Stillfront 🇨🇦 ASO Manager 🇵🇱 💰 Business Senior Account Manager - Gamelight 🇹🇷 🇬🇧🇺🇦 Sales Director - INSEA - Smadex 🇸🇬 Senior BD - Mintegral 🇻🇳 Director, Partnerships - Mobvista 🇬🇧 Enterprise Account Executive - Amplitude 🇩🇪 BDR - AppTweak 🇺🇸 Account Executive - @AppTweak 🇺🇸 Senior Account Manager - Mistplay 🇬🇧 Account Executive - SplitMetrics 🇷🇸 Senior Account Executive - tvScientific 🇺🇸 BDM - Mega Fortuna 🇹🇷 Account Manager, Monetize - Liftoff Mobile 🇺🇸 Senior Account Manager 🇺🇸 Account Manager, Demand 🇬🇧 Senior Account Manager, Demand 🇬🇧 Publishing Manager - China & Vietnam - Voodoo 🇨🇳🇻🇳 Sales Manager Spain 🇪🇸 General Manager, Casual 🇫🇷 Sales Manager Germany 🇩🇪 Platform Specialist, SSP - RTB House 🇺🇸 Sales Manager 🇩🇪 🇳🇱 Account Strategist 🇺🇸 👉🏻 Many more Data & QA opportunities. Gamigion.com/jobs

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    💰 BoomBit's secret UA Growth Tech is now open to everyone. After scaling hits like Hunt Royale and Darts Club, they’ve packaged their internal tools, UA strategies, and AI-powered dashboards into AppLifters. We sat down with Gonçalo Alemao Martins, VP of Marketing, to uncover: 📈 How AppLifters boosts UA speed 5x 💰 Where that 50% profit lift is coming from 🤖 What AI does behind the scenes 🎯 Why it's not just for BoomBit Full cover on Gamigion 👉 https://xmrrwallet.com/cmx.plnkd.in/e5EquW4U

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    🇹🇷 Istanbul-based studio Circle Games raises $7.25M to build Mobile Puzzle titles 🧩 It was led by BITKRAFT Ventures, with participation from a16z speedrun, Play Ventures, APY Ventures, and e2vc! 🧠 “We want to double down on our talent and scale our first title,” said CEO Gokturk Balikci. “Players today expect better visuals and UX because the casual puzzle space is more competitive than ever. We’re focused on delivering skill-based gameplay and innovating in the later stages of the game to boost long-term retention.” 👉🏻 BITKRAFT Ventures partner Jasper Brand added: “Circle Games is one of the most promising studios we’ve seen at seed stage. They combine deep domain expertise with a strong game sense, fast shipping velocity, and a clear understanding of how to win in today’s mobile gaming market. With innovation in progression systems, dynamic difficulty, and playable ad strategy, they have all the ingredients to become Turkey’s next major casual gaming success.” Congrats to the TEAM! 🤟🏻 Full Cover 👉🏻 https://xmrrwallet.com/cmx.plnkd.in/gS5aZbvY

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    💰 Million Victories raised $40M to scale Million Lords! The major funding round was led by Haveli Investments, with nearly $40 million to scale up production, marketing, and team size. Why? - Million Lords now has 4M+ total players and 100K monthly active users - Studio revenue has doubled YoY since launch - Backed by Griffin Gaming Partners and Eurazeo - Plans to double the team size by 2027 🧠 Why it matters: Million Victories stands out in the 4X strategy space with a streamlined, competitive format that’s more accessible than traditional empire builders, and it’s built a loyal player base around it. 💬 CEO Benoît Ducrest: “This partnership goes far beyond funding — Haveli brings decades of experience to help us move faster, smarter, and reach full potential.” 📈 With this raise, Million Lords is ready to go from cult hit to global franchise. Congrats to the TEAM! 🤟🏻 Full cover on Gamigion 👉🏻 https://xmrrwallet.com/cmx.plnkd.in/gACerhXv

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